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Pyramid of Doom

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Draw a map as you go, there are a lot more places than you think and without a map you will end up going round in circles or missing areas which you haven't tried. It doesn't need to be perfect as long as you have some record of where you have been and what you've found (as well as where you found it). Examine things you find and try to remember that most problems have solutions that require no more than some careful thought and a little common sense. If you get stuck try typing HELP -- you may or may not get assistance but you won't know until you ask. And be careful about assuming things, it can be fatal.

To speed things up you may use the following abbreviations N, S, E, W, U, D, for Go North, South, East, West, Up or Down. I is short for Inventory and will list what you're carrying.
Some (but not all) of the words available that you may find useful are:
Get, Take, Drop, Go, Climb, Jump, Enter, Examine, Go, Leave, Move, Quit, Say, Wear, Read, Save, Light, Pull, Push and Look ... There are others!!!

Instructions are entered by you in the form of two word commands with the first word being a verb. If the computer doesn't understand, it will tell you so and you must try rewording what you wish to do (e.g. instead of GO FLYING try FLY). You will find that objects which can be picked up usually require only the last part of their name as in the Blue Ox where typing GET OX is all that is needed.
Good luck, happy adventuring and try not to die too often.

Please note that SAVE and RESTORE are not available due to applet security restrictions. Leaving this page may or may not restart the game depending on the behavior of your browser. The Zplet was coded by Matthew Russotto (

These Scott Adams original text Adventure games are still copyrighted by Scott Adams.

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